package com.Object.Route2;

import com.Core.GameAnimation;
import com.Core.GameEngine;
import com.Object.ObjType;
import com.Object.SeaObject;

public class Shipwreck extends SeaObject
{	{	frameSlop	= GameAnimation.ShipwreckSlop;
		texPos		= GameAnimation.ShipwreckTexPos;
		setType(ObjType.Shipwreck);
		parent = ObjType.TreasureMap;
		score = GameEngine.SHIP_WRECK_SCORE;
	}
}
